Learn WebGL and 3D algorithmic with these interactive tutorials.
The tutorials are presented in a progressive way. Sometimes there are some development exercises. The indexing of the tutorials only depends on their chronological writing. Below, I have grouped them in several courses. I advise to follow the order of the tutorials inside each course.
Before starting the courses, you should feel comfortable with JavasScript and it would be great if you already know basics of linear algebra (multiplication, addition matrix/vector) and trigonometry (cosinus, sinus, tangent).
In this section, I have grouped the tutorials into differents courses. For each course, I recommend following the provided order (from top to bottom).
To go furtherTo learn more about 3D programming with WebGL, I highly recommend this book: Real-time rendering, 4th Edition
All the state of the art of real-time rendering is included in this masterpiece. This book is 3D engine agnostic and provides solid theoretical basis. Each chapter has been co-written by dozens of scientists, and references to publications are provided.
Although it details cutting edge algorithms, explanations are crystal clear and easy to understand even if you are a beginner in real-time rendering. It also details mathematics required in 3D and hardware.
If you are a game developer, software engineer, or just looking to learn more about this subject, you need to buy this book. It's the foundational text of the field. Its reviews are not so great because of the quality of the binding of the book, they are not about its content.You can read the table of contents and buy it on Amazon here
In June 2016 I have cofounded a tech startup, Jeeliz, specialized in GPU deep learning in the browser. Our technology uses feedforward deep neural networks to process the camera video stream in realtime in the web browser. Since March 2020, I am still working on computer vision in the web browser through my new company, WebAR.rocks.
I teach 3D programming with WebGL in a French school of computer science engineering, l'Esipe MLV. I also offer tailored training in web 3D programming and 3D algorithmic using either raw WebGL or Three.js. My training sessions are in French or in English and I can freely move around the NYC area (I am based in Princeton NJ). Of course, I use this tool for my training sessions, and I improve it after each session.
Before starting Jeeliz I provided 3D web development services and training with my own service company, SPACEGOO in France.
I have written 2 books:
- A framework agnostic book on 3D programming with WebGL. It is written in French. It is entitled Webgl: guide de développement d'applications web 3D ,
- A book written in English, Deep learning in the browser. I mainly focused on the chapter about direct WebGL implementation.
I was an organizer of the WebGL Paris annual conference. More information are available on the WebGL Paris official website www.webglparis.com.